
#ifndef __PDF_PAGE__
#define __PDF_PAGE__

// include OpenGL
#ifdef __WXMAC__
#include "OpenGL/gl.h"
#else
#include <GL/gl.h>
#endif



class PDFPage
{
  
    private :
        int page_num;

        
        float rotate_x;
        float rotate_y;
        
        float move_x;
        float move_y;
        
        float zoom_x;
        float zoom_y;
    
    
    public :
        PDFPage();
        ~PDFPage();
        
        GLuint* getTextureID();
        GLuint* texture_ID;
        int textureWidth, textureHeight;
        float tex_coord_x, tex_coord_y;        
        
    
    
};
#endif

